Aktuell
GMod: Update 72 veröffentlicht
23.11.2009 | Grüne GurkenVor wenigen Minuten wurde ein neues GMod Update veröffentlicht, welches einen neuen Hintergrund und einige Bugfixes mitbringt.
New menu background
Added Sobel post process shader
Added map favourites (right click on a map)
Added more sounds for thrusters
Added ‘magic’ thruster effect
Fixed thruster rings being drawn off center
Switching into noclip mode is now predicted
Increased physics max velocity
Increased max physics collisions before freezing
Reduced thruster volume
Fixed voice panels showing after the player has left the server
Fixed mp_falldamage not working
Fixed broken interpolation with host_timescale
Fixed UniqueID sometimes being wrong
Removed npc_speakall server crash command
Fixed objects dropped by gravgun death having no collision
Fixed 3D particles being drawn off center
Fixed SendUserMessage() not accepting boolean data type
Player:SteamID() & Player:UniqueID() now shared
Added Data Table variables
Added render.PushCustomClipPlane( vector, distance )
Added render.PopCustomClipPlane()
Added render.EnableClipping( enabled )
Added render.SetStencilEnable( enabled )
Added render.SetStencilFailOperation( stencil operation )
Added render.SetStencilZFailOperation( stencil operation )
Added render.SetStencilPassOperation( stencil operation )
Added render.SetStencilCompareFunction( stencil function )
Added render.SetStencilReferenceValue( value )
Added render.SetStencilTestMask( value )
Added render.SetStencilWriteMask( value )
Added render.ClearStencilBufferRectangle( left, top, right, bottom, value )
Added render.ClearStencil()
Added render.ClearBuffersObeyStencil( r, g, b, a, depth )
Added render.PerformFullScreenStencilOperation()
Added render.FogMode( fog mode )
Added render.FogStart( start )
Added render.FogEnd( end )
Added render.SetFogZ( height )
Added render.GetFogMode()
Added render.FogColor( r, g, b )
Added render.GetFogColor()
Added render.GetFogDistances()
Added render.FogMaxDensity( density )
Added render.CullMode( culling mode )
Added render.ResetToneMappingScale( float )
Added render.SetGoalToneMappingScale( float )
Added render.TurnOnToneMapping()
Added render.SetToneMappingScaleLinear( vec )
Added render.GetToneMappingScaleLinear()
Added render.SetScissorRect( x, y, width, height, enabled )
Added Entity:SetRenderClipPlane( vector, distance )
Added Entity:SetRenderClipPlaneEnabled( enabled )
Added mesh.Begin( primitive type, primitive count )
Added mesh.End()
Added mesh.AdvanceVertex()
Added mesh.Position( position )
Added mesh.Normal( normal )
Added mesh.Color( r, g, b, a )
Added mesh.TexCoord( stage, u, v )
Added mesh.Specular( r, g, b, a )
Added mesh.TangentS( tangent )
Added mesh.TangentT( tangent )
Added mesh.VertexCount()
Added mesh.QuadEasy( vPos, vNormal, fWidth, fHeight, color )
Added mesh.Quad( v1, v2, v3, v4, color )
Added resource.AddSingleFile( filename )
Added material:GetMaterialVector( string )
Added material:GetMaterialMatrix( string )
Added material:SetMaterialMatrix( string, vmatrix )
Player:IsBot() is now shared
Added Entity:GetRenderGroup() (clientside)
Added Entity:BodyTarget( vector, bool )
Added Entity:HeadTarget( vector )
Added CUserCmd:SetButtons( int )
Added CUserCmd:GetButtons()
Added Vector:Length2D()
Added Vector:LengthSqr()
Added Vector:Length2DSqr()
Added Vector:Zero()
Added physenv.GetGravity()
Added physenv.SetGravity( vec )
Added physenv.GetAirDensity()
Added physenv.SetAirDensity( float )
Added physenv.GetPerformanceSettings()
Added physenv.SetPerformanceSettings( table )
Added NPC:SetCurrentWeaponProficiency( int )
Added NPC:GetCurrentWeaponProficiency()
Added Entity:GetMaterialType()
Added Weapon:GetNextPrimaryFire()
Added Weapon:GetNextSecondaryFire()
DPanelList now skips hidden panels
Added GM:PreDrawSkyBox()
Added GM:PostDrawSkyBox()
Added GM:PreDrawOpaqueRenderables( bDrawingDepth, bDrawingSkybox )
Added GM:PostDrawOpaqueRenderables( bDrawingDepth, bDrawingSkybox )
Added GM:PreDrawTranslucentRenderables( bDrawingDepth, bDrawingSkybox )
Added GM:PostDrawTranslucentRenderables( bDrawingDepth, bDrawingSkybox )
Trace tables now contain “HitTexture”
Fixed STNDRD
Added RunStringEx( strCode, strInformation )
Added Entity:GetCycle()
ents.FindByClass now supports trailing wildcard on client
Entity:SetVelocity() is now shared
Entity:SetLocalVelocity() is now shared
Entity:SetGroundEntity() is now shared
Added Sobel post process shader
Added map favourites (right click on a map)
Added more sounds for thrusters
Added ‘magic’ thruster effect
Fixed thruster rings being drawn off center
Switching into noclip mode is now predicted
Increased physics max velocity
Increased max physics collisions before freezing
Reduced thruster volume
Fixed voice panels showing after the player has left the server
Fixed mp_falldamage not working
Fixed broken interpolation with host_timescale
Fixed UniqueID sometimes being wrong
Removed npc_speakall server crash command
Fixed objects dropped by gravgun death having no collision
Fixed 3D particles being drawn off center
Fixed SendUserMessage() not accepting boolean data type
Player:SteamID() & Player:UniqueID() now shared
Added Data Table variables
Added render.PushCustomClipPlane( vector, distance )
Added render.PopCustomClipPlane()
Added render.EnableClipping( enabled )
Added render.SetStencilEnable( enabled )
Added render.SetStencilFailOperation( stencil operation )
Added render.SetStencilZFailOperation( stencil operation )
Added render.SetStencilPassOperation( stencil operation )
Added render.SetStencilCompareFunction( stencil function )
Added render.SetStencilReferenceValue( value )
Added render.SetStencilTestMask( value )
Added render.SetStencilWriteMask( value )
Added render.ClearStencilBufferRectangle( left, top, right, bottom, value )
Added render.ClearStencil()
Added render.ClearBuffersObeyStencil( r, g, b, a, depth )
Added render.PerformFullScreenStencilOperation()
Added render.FogMode( fog mode )
Added render.FogStart( start )
Added render.FogEnd( end )
Added render.SetFogZ( height )
Added render.GetFogMode()
Added render.FogColor( r, g, b )
Added render.GetFogColor()
Added render.GetFogDistances()
Added render.FogMaxDensity( density )
Added render.CullMode( culling mode )
Added render.ResetToneMappingScale( float )
Added render.SetGoalToneMappingScale( float )
Added render.TurnOnToneMapping()
Added render.SetToneMappingScaleLinear( vec )
Added render.GetToneMappingScaleLinear()
Added render.SetScissorRect( x, y, width, height, enabled )
Added Entity:SetRenderClipPlane( vector, distance )
Added Entity:SetRenderClipPlaneEnabled( enabled )
Added mesh.Begin( primitive type, primitive count )
Added mesh.End()
Added mesh.AdvanceVertex()
Added mesh.Position( position )
Added mesh.Normal( normal )
Added mesh.Color( r, g, b, a )
Added mesh.TexCoord( stage, u, v )
Added mesh.Specular( r, g, b, a )
Added mesh.TangentS( tangent )
Added mesh.TangentT( tangent )
Added mesh.VertexCount()
Added mesh.QuadEasy( vPos, vNormal, fWidth, fHeight, color )
Added mesh.Quad( v1, v2, v3, v4, color )
Added resource.AddSingleFile( filename )
Added material:GetMaterialVector( string )
Added material:GetMaterialMatrix( string )
Added material:SetMaterialMatrix( string, vmatrix )
Player:IsBot() is now shared
Added Entity:GetRenderGroup() (clientside)
Added Entity:BodyTarget( vector, bool )
Added Entity:HeadTarget( vector )
Added CUserCmd:SetButtons( int )
Added CUserCmd:GetButtons()
Added Vector:Length2D()
Added Vector:LengthSqr()
Added Vector:Length2DSqr()
Added Vector:Zero()
Added physenv.GetGravity()
Added physenv.SetGravity( vec )
Added physenv.GetAirDensity()
Added physenv.SetAirDensity( float )
Added physenv.GetPerformanceSettings()
Added physenv.SetPerformanceSettings( table )
Added NPC:SetCurrentWeaponProficiency( int )
Added NPC:GetCurrentWeaponProficiency()
Added Entity:GetMaterialType()
Added Weapon:GetNextPrimaryFire()
Added Weapon:GetNextSecondaryFire()
DPanelList now skips hidden panels
Added GM:PreDrawSkyBox()
Added GM:PostDrawSkyBox()
Added GM:PreDrawOpaqueRenderables( bDrawingDepth, bDrawingSkybox )
Added GM:PostDrawOpaqueRenderables( bDrawingDepth, bDrawingSkybox )
Added GM:PreDrawTranslucentRenderables( bDrawingDepth, bDrawingSkybox )
Added GM:PostDrawTranslucentRenderables( bDrawingDepth, bDrawingSkybox )
Trace tables now contain “HitTexture”
Fixed STNDRD
Added RunStringEx( strCode, strInformation )
Added Entity:GetCycle()
ents.FindByClass now supports trailing wildcard on client
Entity:SetVelocity() is now shared
Entity:SetLocalVelocity() is now shared
Entity:SetGroundEntity() is now shared
Wie immer, sollte Garry's Mod sich automatisch aktualisieren. Wenn nicht, muss der Steam-Client neugestartet werden. Wenn ihr Probleme mit dem Mutiplayer habt, solltet ihr überprüfen ob der Server schon aktualisiert ist.
Links:
16 Kommentare | Kommentar hinzufügen
GMod.de: Server abschalten, wählen gehen!
27.9.2009 | LoCWir beteiligen uns heute am 27. September zwischen 15 und 16 Uhr an der Aktion "Server abschalten, wählen gehen!". Wie auch über 200 weitere Internetseiten wird GMod.de in diesem Zeitraum nicht aufrufbar sein.
Sinn und Zweck der Aktion ist es, nochmal alle Nichtwähler wach zu rütteln, damit sich vielleicht doch noch der ein oder andere kurzfristig für die Wahl entscheidet.
33 Kommentare | Kommentar hinzufügen
GMod: Garry's Mod für 4,99€
15.9.2009 | LoCNur in dieser Woche bietet Steam einen besonderen GMod-Deal an. Bis zum 21. September ist der Preis um die Hälfte reduziert. Wer Garry's Mod noch nicht sein eigen nennt sollte also so schnell wie möglich zu schlagen.
Bitte beachtet, dass ihr um Garry's Mod spielen zu können ein anderes Source Game benötigt. Ansonsten fehlen wichtige Daten, ohne die das Spiel nicht starten kann.
Links:
24 Kommentare | Kommentar hinzufügen
GMod: Update 71 Veröffentlicht
10.9.2009 | LoCVor wenigen Minuten wurde ein neues GMod Update veröffentlicht, welches 10 neue Achievments und einige Bugfixes mitbringt. Gleichzeitig wurde die zugrunde liegende Source Engine um einen möglichen Exploit und mehrere Bugs erleichtert.
Added 10 achievements
Reenabled voice_inputfromfile
Fixed some unlocked achievements showing as locked
Reenabled voice_inputfromfile
Fixed some unlocked achievements showing as locked
Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
Fixed a server crash caused by spoofing a client disconnect message
Fixed a server crash caused by sending malformed reliable subchannel data
Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
Fixed a server crash caused by spoofing a client disconnect message
Fixed a server crash caused by sending malformed reliable subchannel data
Wie immer, sollte Garry's Mod sich automatisch aktualisieren. Wenn nicht, muss der Steam-Client neugestartet werden. Wenn ihr Probleme mit dem Mutiplayer habt, solltet ihr überprüfen ob der Server schon aktuallisiert ist.
Links:
10 Kommentare | Kommentar hinzufügen
GMod: Update 70 Veröffentlicht
02.9.2009 | LoCDas 70. Update für Garry's Mod enthält neben Bugfixes auch wieder einige neue LUA Funktionen und die Option Spieler im Sandbox Modus ohne Waffen spawnen zu lassen. (sbox_weapons "0")
TF2 Arena and KOTH maps are now organised properly
Fixed crash when loading/saving
Added sbox_weapons, setting to 0 to spawn without weapons
Fixed jigglebones not working on NPCs
Jigglebones now works on ragdolls
Fixed render.DrawQuad weird offset
Added player:ViewPunchReset
Added gui.InternalCursorMoved( x, y )
Added gui.InternalMousePressed( code )
Added gui.InternalMouseDoublePressed( code )
Added gui.InternalMouseReleased( code )
Added gui.InternalMouseWheeled( code )
Added gui.InternalKeyCodePressed( code )
Added gui.InternalKeyCodeTyped( code )
Added gui.InternalKeyCodeReleased( code )
Fixed crash when loading/saving
Added sbox_weapons, setting to 0 to spawn without weapons
Fixed jigglebones not working on NPCs
Jigglebones now works on ragdolls
Fixed render.DrawQuad weird offset
Added player:ViewPunchReset
Added gui.InternalCursorMoved( x, y )
Added gui.InternalMousePressed( code )
Added gui.InternalMouseDoublePressed( code )
Added gui.InternalMouseReleased( code )
Added gui.InternalMouseWheeled( code )
Added gui.InternalKeyCodePressed( code )
Added gui.InternalKeyCodeTyped( code )
Added gui.InternalKeyCodeReleased( code )
Wie immer, sollte Garry's Mod sich automatisch aktualisieren. Wenn nicht, muss der Steam-Client neugestartet werden. Wenn ihr Probleme mit dem Mutiplayer habt, solltet ihr überprüfen ob der Server schon aktuallisiert ist.
Links:
14 Kommentare | Kommentar hinzufügen
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